Valve programmers had to revise the parameters of the Steam VR platform, which began to freeze when servicing the Beat Saber game for virtual reality. It turned out that the players learned to develop such a high speed of movements that the controllers stop responding to them, perceiving them as an input data error.
It's unlikely that Beat Saber players are suddenly surrounded by real superhumans with superreactions. The developers considered the incident to be a common routine mistake and just released an update for the Valve Lighthouse technology, which tracks the movements of controllers in VR. They admitted that they had misjudged the speed limits of the system and pushed the boundaries of its application. Steam VR will now be able to respond to gestures with an angular velocity of 3600 degrees per second and above.
To move at such a speed, a person must rotate a hand with a virtual sword clamped in it 180 degrees 20 times per second! A report from Valve indicated that this is the level of "well motivated gamer with a reasonably light gamepad" - that is, quite an achievable thing. Fortunately, the game Beat Saber is dedicated to virtual fencing - here you need to cut flying figures with a pair of lightsabers in the exact order. And the more game progress, the faster the target pieces fly.
Could it be that a successful VR game allows a person to develop superhuman abilities in themselves? It has long been noticed that professional gamers have time to press a memorized combination of buttons faster than record-holders in speed typing work with a keyboard. What you can't do to win, Beat Saber players may well break the world records for the use of the human body.