The official blog of Bethesda has announced the addition of a wide-angle mode to the cult games Doom and Doom II. The company's developers have rewritten the rendering engine to provide optimal image quality. This is fundamentally different from past attempts to stretch the picture in the old game or add ugly wide borders on the screen to fit the modern 16: 9 aspect ratio.
The innovation will most of all appeal to owners of Nintendo Switch, iPhone and Android gadgets, where every pixel of a tiny screen is important. Android smartphone owners have received an especially generous gift - both games now support devices with screen refresh rates of 90 Hz and 120 Hz. On iOS, such support appeared even earlier, but it can still be implemented only on the iPad Pro.
The new engine is also interesting in that it supports the gyroscope in the Nintendo Switch and PS4, or in the DualShock 4 controller on the PC. Added support for mods for DeHackEd, a controller on iOS, customizable FPS on PC, which indicates Bethesda's reluctance to throw the first games of the cult franchise into a distant box.